As the title says, Kuentame's second level is complete. This level has a similar structure to the demo, introducing some mechanics and enemies and having the player push through several combinations of these mechanics.

All of the levels are already planned out, down to appearance and mechanics. Almost all of the mechanics are meant to appear only in their level and during the level 6, which is meant to be a final mashup of everything.

However, there is one mechanic is this level that will return on all the following levels: keys & locks. This one is used for some puzzle-like sections and branching paths in which you can get the required keys in any order you want.

The planned outline for the full game also includes the plot. The demo was meant to act as an glimpse into the madness and leave the player full of questions, while the rest of the game will answer them. Some of them. And not in order.














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