This is my first DevLog on Ultra CN Android — mobile Ultra Custom Night, for Android. This is my first experience in Godot, so everything is not given at once, but there is already progress, and I want to share it.
Main menu with animatronic icons.

The ability to adjust the difficulty for each animatronic.
Work office (without animatronics yet).

A perspective filter and even Motion Blur have been added — it looks unexpectedly cool on the phone!
Management of the mask and tablet has been implemented (they can be raised and lowered).
The most problems were with the logic of adjusting the difficulty of the animatronics. I had to dig into the code and mechanics of Godot for a long time, but now the system works and is ready for further expansion.
1. Add the first animatronics to the gameplay.
2. Work on their behavior and AI.
3. Start doing the first tests of the game.
This is just the beginning, but you can already see where the project is heading. The first animatronics will be in the next DevLog
Thank you for following the development!
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