Took a little bit but I'm finally able to make this devlog 4 days later then I intended but whatevs.
So to get straight to the point, this game is a silly little re-imagining of one of the oldest ideas I've had for a FNaF fangame like ever. I really needed to make something and I don't know why this is what I settled on but screw it we ball. I'm gonna use this devlog to explain a bit more about the game and what it will entail in the full release.

Main night gameplay
As described in the description, each night doesn't take place in the same room of a dingy warehouse environment, but rather a different room of the dingy warehouse environment. I want each night to feel like a different gameplay experience compared to the last but still have connections to the other nights so players aren't completely bombarded with new mechanics they need to learn. For instance if a character is blind in universe, they will have similar mechanics and concepts between each night. Think a more simplified version of FNaW 3's gimmick with switching rooms each night (Just with no choice to where you go).
On top of that, after every night you can participate in an optional post shift minigame that can net you some hours shaved off your next night, like Fun with Plushtrap in FNaF 4 just unique between each night. I think post shift minigames can be neat or even really fun if done right and so I think a fair way to handle it is to give a reward for doing them while not forcing the player to beat it (Though you might get something more for doing all of them).

As of right now, I have all the intro stuff and night 1 coded which makes up a bulk of the coding since I'm gonna use night 1 as a template going forward for each night past it. I figured to give an idea of how a night will look like in this game, I'd share the mechanics for night 1 starting with:
Withered Toy Freddy:
Toy Freddy will sit outside the office in the right hallway. Thanks to his face being all messed up, his programming is bugged and has locked him into a game of red light green light. He'll freeze when stared at but begin moving if not watched. He's still affected by the mask when he finally enters the office, but takes quite a while to leave. Make sure not to have the cameras down for too long, otherwise he'll think you're cheating and attack you outright.
Withered Toy Bonnie:
Toy Bonnie starts on the otherside of Night 1's map layout, making his way from cam 1 all the way to either cam outside your office. Due to him lacking eyes, he is unable to rely on his facial recognition scanners and needs to locate you by sound rendering the mask completely useless against him. To prevent him from entering the office, you have to use the audio system around night 1's map to lure him away from the office. Make sure to also keep tabs on him, otherwise he may end up getting further then anticipated.
Withered Toy Chica:
Toy Chica starts on the other side of the building and makes her way all the way to the office via the vent to your left. Once she enters the office you'll need to put the mask on in order to get rid of her. She takes less time in the office.
And that's all of them. It's relatively simple but provides a fine enough challenge for night 1. I might have it so custom night adds at least one more character to each night but we'll see. Otherwise that sort of wraps up what I wanted to talk about for night 1. Next thing I'm gonna work on is the first post shift minigame so I can get a general vibe for what I want to do for the rest of them. Thanks for reading this far if you cared to take a look at this and I'm hoping this helps paint a good picture of what the game will look like. Dunno when I'll make the next devlog but I'll probably save it for after night 3 is done in every regard.
See yall on the flipside!













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