Hi all,
Welcome to the next devlog of Ninkyo Dantai II,
I have spent a significant amount of effort on the development of my game, it has been difficult which is why I thought I should make a map editor tool for my game too.
I have decided to create a map editor tool that will greatly allow me to develop the game a lot quicker. While the tool is still in progress, I remain dedicated to its continued refinement. The beauty of this solution is that I can also utilize the map editor for my other projects, such as Mass Warfare and Edge of Horizons.
Map Editor
Here are some of the features of the map editor
New features like pixel spacing - Adjust pixel snapping of close objects to a given integer.
Searchable list - Select an object from the list to modify
Selecting instances - up to the 64 nearest instances to your current position
Overhauled UI for map editor in terms of usability
Note: This dev-log is back dated to some time in August 2022.
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