1 year ago

Devlog 2 - 4/9/2024 


Today I’ve actually gotten a LOT done, I’ve managed to find a way to save the level code successfully! And I thought it was honestly gonna be harder than I thought, but Griffpatch’s tutorials actually did help me out a ton, and the newer save code is a lot better than the older one he’s made, it’s much more efficient and less long(sorta, but it gets the job done)

I’ve also managed to create Benjiro a new Vector! It took a while but I used the preexisting one and edited it, I wanted to make it look more like my art style, but still has the chibi style I go with for my vectors. I’ve also found like a much better way at making them too so they look decently more proportional than my other ones.



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How it feels outside currently

Boom goes the dynamite

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay

Just only the boss left for this area, and then it'll be onto the next one

Obligatory sequence progression

Even if this isn't my first time seeing this tutorial

I love griffpatch

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far

I'm going to