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Five Nights at Steve's: Halloween Edition

6 months ago

Devlog 2 (+ annoucement at the end)


Hey, all! And wow, it's nearly been two years since I did an official devlog. I'd been hoping to do at least one more, but I kept not really having enough content to show for it. Now that I do, this'll be the major update on the game's progress. So, let's jump into it!

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Night 6 finished

After some extra testing, I believe now that the sixth night is pretty good to go. I tried to patch as many bugs/rpg events as I could find, but if anything still isn't fully working correctly, I can patch it later. But for now it's ready.

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Minigames Complete

Also finished are the different minigames that can be played after each night. I've made it so that they can be replayed after the initial time (which may be essential for full completion) so you won't need to worry if you miss a couple. While some of them give you multiple chances to win, one of them doesn't so be prepared!

Endings

All endings that are possible in the game are ready to go.

Trailer

The trailer for the game is also being worked on! I can't wait to show it to you guys when it's ready.

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And now for the announcement!

Be sure to go vote in the poll I've put in this post on whether you like spooky vibes during June-August. It's super important for the game (hint hint).

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And that's it for this devlog. With the game in a completed state, I'm really excited to finally show it to you after literally three years (almost) of development. Somehow even when I intend to keep a game small, it blows out of proportion and ends up bigger than I thought it would be (FNAS 2 for real). But I'm happy with how it turned out and can't wait for you guys to play



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https://www.youtube.com/watch?v=jShFgT98m9Y

1,000 followers!

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