There are 3 different platforms which games release on: PC, console and mobile. These 3 platforms all have different methods to control player characters. While consoles use controllers and mobile uses different touch screen controls, Pc players use a mouse and keyboard. Many 2D platformers don't use the full potential of these devices, which is not a bad thing, but it can improve the feel of the game greatly. Using 2 hands on a keyboard to make multiple precise inputs a second, or making the controls slow and difficult is not good for the game feel in my opinion. This is why I am aiming to make the controls easy and satisfying. The third ability, which will be included in the demo, will use the mouse. This makes the player able to exactly decide where they want to go using this ability. After playing around and designing an entire level around said ability, I can conclude that I achieved my goal of making the controls fun and easy.
Next up
It's been a while since my last update regarding, the development of Chicken Island, so I'll share this clip of this WIP box, which can be moved by the player and will be used to solve puzzles and platforming in the upcoming demo.
Second Spoiler for the upcoming alpha release. This is a new feature coming to relaxed mode, but I'll only show it in 240p.
The game can now be played in a range of different resolutions form 1080p to 240p.
NPCs and Textboxes are new features in the game, however, they'll probably not be implemented in the upcoming 0.3 Update, but will be a central feature of the 0.4 Update
I've been gone for 2 days and- W H A T
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
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