Game
Chicken Island
3 days ago

Devlog 2: Making satisfying controls


There are 3 different platforms which games release on: PC, console and mobile. These 3 platforms all have different methods to control player characters. While consoles use controllers and mobile uses different touch screen controls, Pc players use a mouse and keyboard. Many 2D platformers don't use the full potential of these devices, which is not a bad thing, but it can improve the feel of the game greatly. Using 2 hands on a keyboard to make multiple precise inputs a second, or making the controls slow and difficult is not good for the game feel in my opinion. This is why I am aiming to make the controls easy and satisfying. The third ability, which will be included in the demo, will use the mouse. This makes the player able to exactly decide where they want to go using this ability. After playing around and designing an entire level around said ability, I can conclude that I achieved my goal of making the controls fun and easy.



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