Devlog #2 – Radar, AI, Audio & New Regional Map
I created a simple radar system to detect the positions of player and enemy units.
Other features that have been added include audio, basic AI , and a basis for regional maps.
Next up
🛰️ Early gameplay peek from Signal Remnant, a survival strategy game I’ve been working on in Unity.
Still messy in places, but things are finally clicking together!
🎮 More devlog updates coming soon.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Finished work on the emotions of a new character for the tank universe
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Path of Kami, running around the shrine area
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
ooh yes..
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