(Devlog #3) BIG UPDATE COMING
lots of new features including: changes to how the game is beaten, changes to levels including story oriented things, new levels, and much more this update (should) be finished in a couple weeks
Next up
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
We are under attack!
"Thanks guys for endless hours of fun." π
(My first fan art. Read the article, please.)
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Demonstration of the spells and their effects :)!
Why walk when you can jump?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some Shadow boss fight gameplay πΎ
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarΓa Regla. It is one of the natural wonders of the country!
Double Rainbow!!!










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