A few days have passed since the previous devlog, it seems. After going unhinged and finally making Pizza Tower fanart, now felt right to post a new devlog! It'll be a little short, though.
The image you see here is a static showcase of what happens when you select "Campaign" in the main menu, presenting you with the ability to select whichever night you want to experience. Everything but the start button works, which will obviously lead into the gameplay. What's also obvious is that there will be six nights. That's one trope nobody can really escape from...for good reason, at least. Anyway, there's some things I'd like to ask to YOU.
First off, how's the UI looking for this "night select" menu? Is it simple but effective, or could it use some adjusting (and how so)? I'd like honest responses and NOT some blind support, so please give things a second look. Speaking of second, you may have noticed something new on the bottom right. It's meant to be used in previews (and to keep track of development status) to show that what you see isn't final! However, I want to give the little guy representing that a name, so I will be opening up a poll that closes one week after this devlog first shows up!
That's all for now! If you're starting to get tired of seeing the same art for like...what, 5-6ish times in a row? Don't worry, this is the last time you'll see it. In the next devlog, I may talk about the start of gameplay progress or Clone Mario...maybe both even! Also, the gamepage will be getting some small changes. Anyway, see you next post!
~ Greenlight
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