It's been a long time since the last Devlog, and I'm sorry I didn't get it out sooner due to my recent issues. But with that out of the way, let's move on to the news.

The gameplay was quickly redesigned to optimize code and assets, and the core mechanics remained unchanged.
Changes:
The vents have been reduced to just one to more closely resemble last year's version.
Cameras were also reduced from 11 to 8 due to minimap changes.
The Office was reduced to having only 2 perspectives instead of the previous 3.
The office design was changed to make it bigger and with less detail.
Pending:
The design of the new cameras.
AI of the Animatronics and the Night System.
Jumpscares and more to be announced soon.

The Menu was also redesigned to optimize all aspects and reduce excess code and previous assets.
The Settings and Extras are complete and the Extras will be shown when the Jumpscares are ready.

Thanks for your patience with this project. Having over 100 people loving the project is comforting to me, and I'm doing the best I can with my studies hanging over my neck.
The game's release date is likely for December (although it is not guaranteed)
Thank you for everything you contribute to this project. Happy Sunday, Lurker.
1 comment