Game
Sonic Arcus 2D
9 years ago

Devlog #5 - 5-08-2017


Alot of new features have been fixed / added

  • Bridges are now smoother

  • Made slope helpers which can have activation speeds and can either keep sonic’s speed or assign him a desired value

  • Monitors can now interact with springs ( cuz why not xD )

  • Added Capsules and Improved the falling signpost

  • Coded sonic 3’s Fire Craft mini boss

  • Added camera panning to the super peelout and fixed it’s charging animation

  • Added air currents from hydrocity along with the poles

  • Added sky sanctuary’s teleporters

  • Added mushroom hill Scales and falling platforms



2 comments

Loading...

Next up

1 / 6 / 2018 : New logo!! The engine finally has a proper logo. A concept art was made by my friend Molatino from the team, which I then turned into this logo Quite happy as it’s my first time doing vector art xD

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.