Loading...
2
Game
Joe Life 1
2 years ago

Devlog 5:


Just got back from vacation, only to remember that I was in the middle of adding a walking animation to Joe before I left. I HAVENT BEEN ABLE TO WORK ON THIS FOR A WEEK LIKE WHAT??

Anyhow, here's me trying to figure some crap out, why Joe's jump is either delayed or not registered.

I might get a Trello account so that yall can see what I'm up to. If I do, I'll post about it and then if you have any ideas on what to add to my game then msg me here.

Anyhow, bandicam is awesome! And so is joe! Ok imma go back to coding now bye!!!



0 comments

Loading...

Next up

Devlog 4:

school.jar: Lost Students

guys you wont believe what pyrite's last name is

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Devlog 2: I started making the title and added a transparent background buster.

Pretty easy for now.

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

Testing more with Effective in Unsandboxed, and i found a few effects that can make something look like Missingno (but rectangular)!

Can you figure out what each slider does?

Devlog 3: figured I'd work ahead and make the prototype for the flying joe.

for now, only the space key works.

57 blocks and @LilyMakesThings 's platformer script for this joeass.

oh, and btw the ground works :D

Testing out a new move! This move is for all characters

@LilyMakesThings 's Unsandboxed editor is host to some of my coolest discoveries, like an extension that allows for easy native wave effects!

Perfect for those wavy backgrounds found in most FNF DaB/DnB mods! I will experiment further.

Thanks for feature!