Game
Slime Wars
7 years ago

Devlog #52


Hi everyone,

I actually got a lot done this week, like I fixed up some overlapping in sprites some levels.

I also redesigned some of the menus, including Title, Controls, and Extras. I also started working on the Unlockables Menu, which will include the Slime Codex that I talk about last week, on top of also Hard Mode and a Boss Rush Mode.

I also took some of the early sprites, like the Level 1 / Level 2 background and the checkpoints. If you don’t know, in the early days of development I used a different program to make the sprites ( one that was specified for a completely different program ) than I use now. They came out in low quality and were blurry. I am now starting to fix up these sprites using the program I use now, and to put them into the game.

See you all next week,
Buttercreeper6



0 comments

Loading...

Next up

Slime Wars Full Release in 5 Days and Important Info

We are under attack!

Successful landing

#screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

"Our work is never over" they said.

brung back my old oc plus a new one

...they don`t have names yet tho

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I did this on my 3DS ^^ #Kirby

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM