Game
Ninkyo Dantai II
6 months ago

[Devlog #8] - Rotations & Transformations


Hi all,

This is a short update to let you guys know that I've been working hard on improving the game engine for Ninkyo Dantai II.

There's a bunch of new stuff that I will have to show you guys soon and progress is going well. Perhaps in the next few months, I'll be showing off the new reflections tech, that I've been working on.

In this devlog, I have worked on getting rotations and transformations working correctly, it now supports 360 degrees of movement which should be useful for a future map editor.

Update notes:

  • Added ability to control rotations and transformations for objects

  • Stability and performance improvements



0 comments

Loading...

Next up

[Devlog #2] - 3D Lights!

[Devlog #9] - First Weapon Model in 3D

[Devlog #6] - New HUD Redesign

Added Night-time rain effects #jrpg #3D #GameMaker #gamedev

Added my first 3D modeled building #jrpg #3D #GameMaker #gamedev

Streets are getting bigger... and a bridge. I'm going to be focusing on creating new types of buildings, etc before doing any texturing.

#jrpg #3D #GameMaker #gamedev

[Devlog #11] - Lesser Park Update & Options Menu

Sweet, got terrain working now. Now I can start building the first city. (Terrain will be the back-drop for now)

#jrpg #3D #GameMaker #gamedev

[Devlog #5] - City Update - Lesser Park Construction Begins!