Game
Zordak

2 years ago

Devlog - 87

Trying to showcase the new cold screen effect with limited success.

#metroidvania #gamemaker #gamedev #pixelart


Once again, it's been a while.. nothing has been going to plan as usual.
I think I'm just kinda done trying to explain everything that has been going wrong all the time and I'm just going to stick to anything related to the game from now on.
So, sorry if you want to know the reason why there hasn't been an update in along time but I won't get into it anymore, the best you'll get is whatever I post on Discord since that is pretty much the only place I leave small updates and such now.
Anyway, onto the devlog:

v0.55 Changelog:
https://www.dropbox.com/s/46mobweswx741to/v0_55.txt?raw=1

So I just got back to working on the game a few weeks ago so this one is a bit short.
Anyway, I started working on a new boss but as soon as some sprites were ready to be imported into GMS2, this was all interrupted.
Reason being that the GMS2 sprite editor is just... bad, at least to me.
So the current focus is now porting over every single sprite and draw call into my own sprite system for the sole purpose of bypassing GMS2's sprite editor, I just can't handle using it, even the simplest thing like pasting an image is a hassle.
Not sure exactly how long this is going to take but it's mostly straight forward, it's just a lot of sprites and draw calls that needs to be updated, so expect to see this again in the next devlog.

Anyway, that's about it for this one, the game is still alive just slower updates than it's ever been right now.
Next devlog will be out whenever it's out.

Patreon:
https://www.patreon.com/ApapappaGames
Discord:
https://discord.gg/fTTEUNZ

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Devlog - 89

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Devlog - 91

Some progress on new content.

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Devlog - 85

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It has come to my attention that someone out there is trying to scam people using my game, so I have to tell you:

DO NOT click any links from anyone claiming to represent my game.

Read article for more information.

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Devlog - 88

New custom particle system with misc effects. (ignore the screen shake on hitting every enemy, it's a bug)

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Devlog - 82

Started work on a new area.

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(old gif this time, way too sleepy to make a new one, sorry)

Devlog - 83

Finished another area, not much left now.

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Devlog - 84

GMS2 port is almost finished.

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Devlog - 90

Finally done with the particle stuff.

(particle stress testing, didn't know what else to show)

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