Game
Zordak

1 year ago

Devlog - 89

More particle improvements.

(should probably reduce particle count for these effects)

#gamemaker #metroidvania #screenshotsaturday #gamedev


v0.58 Changelog:
https://www.dropbox.com/s/0cxhnzub5elu4i2/v0_58.txt?raw=1

Okay, so I really wanted to be finished with the particle stuff before posting this devlog, but apparently there are way more particle effects in the game than I thought and I can't delay the devlog any longer so here it is I guess.

So as last time, I've been porting over particles to my new custom system but I've also been improving and adding new effects to make things look better, might as well do this while I'm going over all particle effects anyway right, and I will continue to improve / add new effects over time where I see fit as well.

I've also begun upping the system requirements for the game in order to keep things simpler for myself by removing a bunch of low-end rendering code.
So what this means is that the game can no longer run without shader support for example, but since shaders should be supported on like 99% of all computers, this shouldn't really be a problem.
And while doing this I've also removed the ability to turn off various effects through the options menu, "core effects" like dynamic lighting will now be mandatory to run the game for example.
I will be making more adjustments to the options later at some point but for now I just removed the ability to turn off most effects to simplify things and depending on how vital an effect is for the game visuals they may return as options later.

So that's all I got this time, this particle stuff should be done by the next devlog and we'll see what news I got next time.

Patreon:
https://www.patreon.com/ApapappaGames
Discord:
https://discord.gg/fTTEUNZ



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