Game
Super Toaster X: Learn Japanese RPG
9 years ago

Devlog 94: Food and Inventory


Devlog 94: Food and Inventory

Oh my, how long it’s been since I’ve written a devlog, more than two months!

Failed Kickstarter
I was bitter and frustrated following the failed Kickstarter. This is partly due I was (and still am) convinced that the quality of STX far surpasses other games which were funded and for a tremendous amount of money. I felt this was unfair and upset about it. It took me a bit of time to get over it and my bitterness turned to acceptance and after doing some freelance for a while working for other indie games, I rolled up my sleeves and resumed my work on STX.

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Jeff has coded the inventory system and it’s pretty much good to go. We just need to actually integrate the art and it’ll be in-game for players to use. I’m hoping this will bring a new dimension of strategy to the game. I’m thinking feedback will then allow us to tweek item management to make it important enough to be an important part of battles.



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