Over the past month, I’ve been working on building the foundation for the player progression system in my MMORPG. This includes:
Stats
Skills
Professions
Achievements
Reputation
At the moment, only two of these systems are fully functional: the Gathering and Fishing professions. All progression data is server-driven and synced on player login, laying the groundwork for future updates.
Skills & Leveling
Each player’s skill total is currently capped at level × 5. For example, a level 5 character can have a maximum of 25 skill points distributed.
Gathering Profession: Increases the chance to gain bonus materials while gathering.
Fishing Profession: Improves the likelihood of successfully catching fish.
New Gameplay Features
Eating Mechanic: Players can now eat food items to increase health regeneration.
Fishing: Fully implemented as a profession and can be done directly from the starting bridge.
Backend Improvements
Significant changes have been made to the server’s handling of player actions over time. Previously, many actions (like gathering) relied on the client to validate completion, which was a temporary solution. With the introduction of fishing and eating—both requiring server-side checks—I took the opportunity to rewrite and improve the backend systems for more secure and scalable handling of time-based actions.
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