Game
Darts 2
5 years ago

Devlog Day 14


Final day, so this is it, this is where the work has to happen since I have barely done anything so far. At least the vision for the minimal game has been clarified. It's a bit pointless to tel you about it when you can just as well see for yourself. Instead I'll just log what I do.

- Add Talkies for the dialog system. It did not play nicely with my upscaling so I had to modify it a little. I also fixed a unintended global variable. That at least I should get merged upstream. Since the modules (libraries) that I use are generally written in Lua themselves it is trivial to debug and change them as if they were my own code. Forgot to do that for the Winterjam fixes as well and one of those bugs still rears its ugly head. I decided on the monogram font and themed talkies such that the dialog fits in with the Game Boy style. It's not perfect, the dialog is not properly pixel aligned, but it will have to do. Also I learned that the current colour is not affected by love.graphics.push() or love.graphics.pop().

- Add Erogodic for writing the dialog. A bit overkill but I'm mostly reusing the code from Winterjam so it's easier this way. Unfortunately it requires some code to tie those two modules together and this is terribly error prone and hard to debug. I wasted a couple of hours on this once again. Maybe I should consider having a closer look and see whether I can make this more robust.

- Add anim8 even though it's of no great help due to the tiny scope.

- Add hump.timer to implement fade in and out.

- Add music. This time I made it myself using the wonderful synth ZynAddSubFX. I'm a terrible musician so it ended up very atmospheric.

- Add a little weird savegame feature.

- I made a build for Linux, Windows, OSX and web but GameJolt did not like it that I uploaded all of that. I only briefly tested the .love file and the Linux AppImage build.

So that's it. Goal #1 reached, I wrote a devlog entry every day. Most of them were rather empty, sorry about that.

The result is not much of a game but it's something and it's finished. So I'd say goal #2 mostly reached.

As for goal #3, that one didn't make it due to the vastly reduced scope. I think it was to ambitious from the start.

TODO: Upload to murks.itch.io, see whether the other builds work.



0 comments

Loading...

Next up

Devlog Day 6

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Just a Pico sprite

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Cash Banooca

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Coming Soon...