Game
Unrelated: Don't Forget
1 year ago

Devlog hooray!
Information on Chapter Zero!


Heya!

So for the past little while I've been working on making cutscenes, and progress has been slow, but I've finally made a breakthrough in the programming! The overworld map for Chapter Zero is pretty simple and easy, and there's no battle in it, so cutscenes is basically the only hard thing I have to do for this chapter.

So here's what a Chapter Zero checklist would look like:

  • Build all cutscenes. I'm about 75% through the first big one, and after that there are a few small ones and one other big one.

  • Build the overworld map. Again, won't be too difficult, but will take just a little bit of time. I'm thinking of having Chapter Zero's playtime be between ten and thirty minutes, so not a lot of map is required for that.

  • Make new sprites! I'm going to need a lot. Backgrounds, animations, textbox character portraits, the works. I'm good at drawing and sprite work is easy, so it's not going to be that hard.

  • Rework some menus and other things. Since I decided to have Chapter Zero after the game had been in development for a little while, the game's menus and stuff are all set up for SANS. for example, the textbox system has bones as the outline for the textbox.

    unrelated_df_-_gamemaker_8_7_2024_12_40_15_pm.png

Which, in its current state, looks a little strange. Those things are supposed to stay inside of Alice.

Also, if you haven't, I recommend looking into UNRELATED'S Q & A. It's ongoing and a whole lot of fun.

Remember, Chapter Zero is releasing this year, hopefully by September 30th! SAVE the date!

That's all for now! Stay DETERMINED and never lose HOPE!



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