![](https://m.gjcdn.net/fireside-post-image/900/13936260-h9xymyqg-v4.png)
![](https://m.gjcdn.net/fireside-post-image/900/13936258-2bc4djee-v4.png)
Devlog: https://youtu.be/iDIT4smXW1E
In short:
- fullscreen mode added;
- colour update;
- recolouring player's objects depending on belonging;
- next step: working;
Next up
Demo V 0.2.0 is available!
New version 1.0.3 is available where improved economic stuff of AI.
Here are some examples of how the AI base now looks like
The magic update for my game is almost here!
A sorcerer cannot be targeted or harmed in a usual way, but be prepared for supernatural entities!
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
Dwarfs are added, now it's getting serious!
The shooting was recoded, and now is shooting in the centre of the screen, and depending on the weapon type, some bullets can act differently.
The "magic update" is not ready yet, maybe next week, but what you can see: sorcerer is a starting bonus, is immune to normal damage and spells cost a lot of food.
Also, be prepared to meet supernatural beings!
A new version of demo 0.8 is available, now because the premiere is near, I gonna polished the game.
Devlog: https://youtu.be/aIgCrcGm8-8
Sorry for a long time of silence.
Now I will try to make a regular update.
The new version of the demo 0.3.0 is available, added AI for animals and for now there are only gorillas.
Now I'm going to add a random modifier, which means weather!
Sorry for little late, here is another small update V 1.02.
I need to prepare another project for the Halloween update so maybe after that will be large updates for MoW.
In this update, I add one fabular map and I plan to experiment more in this style.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
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