Next up
Devlog: https://youtu.be/UTkMhNGJoFw
In short:
- opponent type: yellow human;
- animations are working better;
- tileset resized from 10m into 2m;
Devlog: https://youtu.be/dS9uT_TfWnA
In short:
- added red humans as "invisible warriors";
- tilesets are ready to make levels;
- slowly spells are added to the game.
Wishlist now !
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
I making Stream as a part of Steam Next! You can take a look, chat and have fun!
https://steamcommunity.com/broadcast/watch/76561198043817865
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
Dwarfs are added, now it's getting serious!
The shooting was recoded, and now is shooting in the centre of the screen, and depending on the weapon type, some bullets can act differently.
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