First of all before I get into game progress, apologies for no devlogs for the last few months, some things had gotten in the way but hopefully that won't happen again!
As another additional thing, progress will be slow down some for about until halfway through June due to me (the director) going on a break due to exams, but I will make sure to get right back into the work I do for the game once it's over!
-- ♡ PROGRESS ♡ --
Since getting some new great people onto the team, designs for NPCs for the tunnels area have been created, some currently are just concepts but most will most likely be added.
But, onto more important things, the rooms for the tunnels have been mostly put in the game, although excluding final visual details and any functional parts such as encounters, cutscenes, puzzles ect, but atleast with what has been done, it means we can focus more on those details now.
Encounters have also been getting more work, and attacks have just been started to be added.
That is pretty much all there is, but admittedly for the last month leading up to this devlog development had been quite slow, it is expected to pick up soon though!
-- ♡ EXTRA ADDITIONS ♡--
Unfortunately, the game still is unable to have music made for it at the current moment, as we have no musicians on the team to make it, but that is a problem we hope to fix very soon.
We also have decided to add an additional area to the demo, although it isn't one of the main areas of the game, just a small transitional area that we think would fit being in the demo.
Once again, sorry for the lack of updates on development, I've tried to add as much as I could to this to make up for that!
Also, maybe you guys should keep an eye out for a future post on our socials and here.. 👀
-- ♡ END ♡ --
0 comments