Been a bit since I've posted, and there's a lot to share.
First thing out of the way, Maria seems to be extremely problematic according to her kill count. So she's getting nerfed to hell. Her base running speed has been halved, and her running speed buff at higher AI is reduced significantly. Additionally, if you're in the cameras when she starts running, her speed is capped so that you have the time to react.

Now for some proper new stuff, Tool Modifiers. Each character now has a few modifiers you can toggle for their tool that enhances or changes its function in some way, suiting a different playstyle. You can switch between these in a new menu before starting a night.

On a similar note, something for a bit of fun, keychains! Now you can adorn your tools and door remote with a little charm. For right now, only nine are implemented, but many more may come. These could probably be unlockable in a similar vein to trophies.


And in other news, aside from this side stuff, the main game's closer and closer to completion. ACT II and ACT IV are 90% complete, along with the third playable character, Nate, who will have a trailer showcasing his abilities alongside ACT IV very soon.
That's more or less it for this devlog. This would've come out a lot sooner, but you can blame the Dead by Daylight anniversary event for delays.
-Jaisen of Team Loonatix
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