
Next up
#Devruary Day 16: What feature almost broke your game?
Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate 
#Devruary Day 10: How do you usually plan a game dev project?
I often make checklists and sketches on physical paper and white boards, and I also prototype the game.
#Devruary Day 4: What keeps you making games when it gets tough?
I love creating worlds (just like the games I mentioned inspiring me), so sometimes the motivation is being able to see those worlds come together and explore them myself! 
Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!
Here are some more renders of the puzzle box I made in #Blender for my game "What Was Found at Ravenhill" 
Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.
It's also one of the games that's part of Steam Next Fest!
Play the Steam Next Fest demo now: https://bit.ly/Akatori
#Devruary Day 18: Which game dev inspires you most?
I'm really inspired by the developers behind No Man's Sky, Hello Games. They never gave up on their game after a failed launch, and made free updates for 10 years turning it into an amazing game today! 
#Devruary Day 12: What tool or plugin saves you the most time in game dev? The Node Wrangler Plug-in for Blender saves me loads of time setting up materials! You just select your textures and with one click of a button they're all connected and set up! 
Take a trip to Nostalgia Land in @JacksonG13
's Sky World 64, a cozy sandbox game that harkens back to the 64-bit era.
This survival experience takes heavy inspiration from Minecraft’s Skyblock!
Play the Steam Next Fest demo now: https://bit.ly/SkyWorld64
#Devruary Day 8: What engine are you using in your current game? I'm currently working on two different games, for my puzzle game What Was Found at Ravenhill I'm using Visionaire Studio. For the game "You're Not Welcome to Rennville I'm using Construct 2




















4 comments