
Next up
#Devruary Not saving my progress after I was done programming my game.
#Devruary Dani is the inspiration of why I started game dev in the first place, he has given me the spark of why I wanted to continue making games and bring everyone excitement and joy! :D
#Devruary The least favorite part was imo taking too long to figure out what the game's mechanic was going to be.
#Devruary The constant Scratch Updates that broke outdated codes from 2.0
#Devruary The feature where adding the dialogue was the most difficult, since it is hard to implement for me, so I had to use shortcuts (and by shortcuts I mean use their assets.)
#Devruary A plug-in that helped me so much was Turbowarp, since it allows me to code stuff that is impossible to make in original Scratch.
#Devruary It's still Scratch, although there are plug-ins in Turbowarp that makes 3D Games possible, I just need to be good enough at coding.
#Devruary When I'm finished making a game on Scratch, I load the game into Turbowarp to add features in it, and packaged it.
#Devruary Not focusing on what I'm working for, plus procrastinating for some reason..











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