Game
4 Minutes at Fredi's ||: Reestablishment
2 years ago

Devvy stuff might slow down for now, because I'm going back to school. Not that it'll stop, though, as I sure as hell don't want to cancel this.




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I encountered le secret fnaf room in sjsm :D

Hey, anyone remembers the Drawkill animatronics? These creepy stylized versions of the FNaF 1 cast? The SFM animations by that one YT user featuring these frea- I mea: scary fellas are permanently etched into my memory.

Eh, felt like showcasing the roster a bit earlier than what was initially promised... Also the FNaF movie came out today, so I guess that's also noteable.

I got chased by Specimen 5 in SJSM & ngl - although it wasn't too hard for the most part, it was MASSIVELY horrifying in the maze-like abyss rooms. Some of 'em illusions were so dark, I couldn't see pathways!

Bab is frightening.

Eh, decided to show a bit of the map for this game. It might look like more of the same (as in: the same as Fredi's 1), but I assure you: It'll be way different.

(oh, and the random stuff is to simply cover up the rest, cuz surprises & stuff)

This room is absolutely majestic

2nd SJSM post from me today, ik, but: Bab's CAT-DOS kinda funky with that one graphical error (unless it isn't, but I don't know myself, so I'll assume it's an oddity)

For clarification: The 1st thing I've done for Fredi's 1 & will do for this one is designing the characters. Getting the simple things out of the way 1st just seems like the easier thing.

If anyone's wondering: Nope, I won't release any demo for it. Not that I'm some toxic bastard, I just think that people can wait for it, because developing this game isn't too slow for me... Which does not mean I'm rushing it btw.

I don't think fidgeting around with GMod's post-process effects in THIS SPECIFIC WAY was a good idea. Lowering the darkness, being on a backrooms map & having Taker boi over there chasing me is a recipe for nightmares, ngl.