2 years ago

Did you know that since I was 10 years old, I already had a very deep voice for my age?


I was bullied, yes, because I had a very deep voice among the children in my class, even the teachers thought I was an adult. So much so that it made me a shy child until I was 13.

When I was 13, I changed schools, but right during the pandemic, and then I started taking remote classes. Taking online classes.

I had a well-formed and considerably large group of friends, and just like me, they all had their problems, whether due to appearance or the way they spoke (me).

Since we had deep voices for our age too, we made some little fandubs and memes (which I made a lot of). And seeing this talent I have for using my voice makes me want to help people like you, who are reading this now, to do voice acting in your game or animation projects, among others.

The day I saw a post saying that a Fnaf fangame needed voice actors, I'm not going to lie, I said to myself: "It can't hurt to try..."

And look where we are now?



6 comments

Loading...

Next up

Freddy and the gang full body renders

A soul desolate

The opening screen (inspired by Re Requiem)

Discord:https://discord.gg/5edJ5PGkj

Game:https://gamejolt.com/games/Achluophobia/1015245

So

i may or may not make an full art of some person or i may just leave this like that-

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.