Game
Dungeonis
8 years ago

Difficulty tweaks for newest version.


Based on some facebook feedback I have went in and adjusted some things to make it a bit friendlier of a game. I went ahead and updated the build a bit. Melee attacker range should be reduced as well as attack speed, move speed of enemies reduced in most cases. Ranged attacks only last for 2 seconds down from like 5, also fire a bit slower. Added some non patrolling mobs to make some first encounters a bit easier to pull one and see what it does. Removed stairs for now, just the underlying ramps now. Stat growth was a bit high, lowered to about 1/3rd of what it was due to a small code error multiplying it too much aka lvl 10 atk was about 120+ now should be more like 40-60. Test run shows you can beat the regular stuff pretty easy at level 5 or so. Which probably means I have to make the forest level a bit harder, though if they hit you it hurts a lot at lvl 5 lol. No new stuff really just difficulty tuning based on what you were saying.

Sorry about this update just being a lot of text but it was basically all code updates this time around. Stay tuned for more updates and see you again soon!



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Just a Pico sprite

Demonstration of the spells and their effects :)!

Coming Soon...

Respect (Only TLOZ Players Will Understand)

I remade my main character, what do you think? :)

Sans Dance