Based on some facebook feedback I have went in and adjusted some things to make it a bit friendlier of a game. I went ahead and updated the build a bit. Melee attacker range should be reduced as well as attack speed, move speed of enemies reduced in most cases. Ranged attacks only last for 2 seconds down from like 5, also fire a bit slower. Added some non patrolling mobs to make some first encounters a bit easier to pull one and see what it does. Removed stairs for now, just the underlying ramps now. Stat growth was a bit high, lowered to about 1/3rd of what it was due to a small code error multiplying it too much aka lvl 10 atk was about 120+ now should be more like 40-60. Test run shows you can beat the regular stuff pretty easy at level 5 or so. Which probably means I have to make the forest level a bit harder, though if they hit you it hurts a lot at lvl 5 lol. No new stuff really just difficulty tuning based on what you were saying.
Sorry about this update just being a lot of text but it was basically all code updates this time around. Stay tuned for more updates and see you again soon!
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