Game
One Night at KFC: Rebooted

1 year ago

Director's Cut - Devlog #2


The game is almost done! everything is ready and only needs to be coded!

the office & menu have been finished, jumpscare, mechanic etc, one thing I wont be doing for the office however is not making a "dark" version of the jumpscare when the lights go out (im sorry but im too lazy for that).

another thing I wanna talk about is the game's quality, now the mechanics of the game are very simple and might make some people dislike the director's cut, however when you play this you'll notice this isnt my usual fun stuff like trtf 2: space time,

no, when you play this you'll immediately go "oh this is different" because it is, I experimented alot with this project and it might honestly be the most unique thing I have ever made yet.


sorry this was more of a rant then a devlog, I cant say much without spoiling so have a sneak peak at the extras (im still making it so it might change in the final)



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Gamepage coming in afew minutes hopfully

Should've done this sooner but oh well, better late than never.

The game is now open source, it has all the models and mfa! enjoy!

bears

SPOILERS FOR SECRET OF THE MIMIC, YOU HAVE BEEN WARNED!

Also before reading this, I expect you to have either played or seen playthroughs of Secret of the Mimic.

Introducing Director's Cut... (read article)

This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!

Accept the quest to get started.

I love FNAF 3: the sequel. Its story feels like something from SFM you'd find on youtube and I love it. I might do a remake of it with accurate FNAF models.

I will also check out my friend Disamol's fixed-up version