I switched this game back to ‘Devlog only’. I feel that the demo is severely out of date, and does not represent the game I’m making now. Of course I’d still like for everyone to keep following my progress and know that I will release a new demo when I feel it’s ready. :)
Next up
Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart
Version 0.3.0 BETA is now available for download! This release is leaps and bound ahead from the previous one. I would love to hear your feedback so I can make the game better. Please read on for the complete features.
The journey is almost complete! Check out this comparison images of the mobile version and the new and enhanced version for PC. #gamedev #screenshotsaturday
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming
For this week's #screenshotsaturday I present Magic Circle Hex. At its max level it has a 5% chance (can be boosted by LUCK) to turn enemies into a chicken. Gnomes will be tricked into picking these up instead of stealing from the barn.
Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday
Dug up these old concept arts. I will redraw these and add to the game. Players will be able to build structures to unlock features and upgrades. There's also a bit of farming and pet raising. What do you guys think?
Gameplay footage of Eggo City. #gamedev #screenshotsaturday
Using Unity's Timeline tool, I added short cutscenes to tell the story of the game. I don't know why the music gets cut off though. This only happens when I use Unity Recorder but in actual it's fine. #gamedev #madewithunity #screenshotsaturday
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