
Discover how mod.io makes it easy to support mods on all platforms and stores โ tomorrow on the Unreal Engine livestream! https://forums.unrealengine.com/unreal-engine/events/1671832-unreal-engine-livestream-cross-platform-modding-with-mod-io-october-10-live-from-hq
Next up
v2.0 of our SDK will soon enter closed alpha, and will lay the foundations for the future of our platform. We need Win32 C++ #gamedevs to test and provide feedback - Interested? Get in touch! ๐ [email protected] #gamedev #indiedev #gamedevelopment #UGC
We take a look at 10 influential #mods that transformed the landscape of gaming ๐ฎ๐
https://mod.io/blog/10-influential-mods-that-transformed-the-lanโฆ
A Unity Game called Bridge! 3 just launched with a mission editor. It is a cool bridge building ๐ physics game using mod.io to power it's mod support https://bridge3.mod.io
We'll be at #GiBizLiveOnline next week, April 14-16. Come chat to us 1-2-1 about the future of mods and #UGC as a service ๐ live.gamesindustry.biz #gamedev #indiedev
Join us at #Microsoft #GameStackLive, April 20-21 and learn more about the future of #UGC on #Xbox, PC and beyond! ๐ https://mod.io/blog/join-us-at-game-stack-live-this-april-20-21sโฆ
I'm going to be at GDC, if youโd like to meet - reach out!
Our CEO Scott Reismanis recently chatted to Master the Meta about the future of mods & #UGC - check it out! ๐ https://www.masterthemeta.com/interviews/scott-reismanis
Fromto: Toy Cars in Hell is out featuring a level editor powered by mod.io so you can make insane race tracks live with tricks, doors, fire, rockets, ufos and more!!! Check out the first few tracks here: https://fromto.mod.io
5 reasons why great #uxdesign is critical to boosting player engagement with #UGC - https://mod.io/blog/how-great-user-experiences-can-boost-engagemโฆ #gamedesign #gamedev #indiedev #modding
SnowRunner launched yesterday on Epic Games Store, Xbox and PS4. mod.io will be their cross-platform UGC partner. Launch post is here: https://mod.io/blog/snowrunner-is-live
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