Lembra quando eu disse que tava quase acabando pq minha lista estava 5 - para fazer / 15 - feito?
Pois é, sempre tem mais doq vc imagina para fazer =P
Agora estou quase acabando MESMO!

Do you remember when I said my #indiegame was almost finished because my list was 5 - ToDo / 15 - Done?
Yeah, there's always more to fix than you can think of, hahah (Now I'm REALLY almost finished)
#gamedev #devlog
Lembra quando eu disse que tava quase acabando pq minha lista estava 5 - para fazer / 15 - feito?
Pois é, sempre tem mais doq vc imagina para fazer =P
Agora estou quase acabando MESMO!
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Wings animation are way better. Other visual improvements can also be noticed on video. #screenshotsaturday PT-BR:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
You can't fly near walls, and now your wings react if you are too close :D Just some details s2 #indiegame #indiedev #madewithunity #devlog #BreathGame Pt-Br:
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