Game
Don't Rain on Me!
13 years ago

Don't Rain on Me! Updated!


I have updated the game to include several changes and bug fixes. It is still a work in progress, but it now is much closer to the final product and is much more polished.

The areas that still have a good bit of work left are of course graphics (especially things like the title page). Sound is another one, I have added music but the sound effects have much needed work still. Some of the animations are not yet implemented and some of them can cause funny behaviour such as the player slightly growing for a bit. All of this is going to be fixed before I consider the project complete.

The algorithm for raindrops is also being redone, to increase difficulty over time rather than looping through 3 things.

This my first project that has ever made it far enough to be seen by others, so feel free to let me know what you think. I am open to ideas as well.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Cash Banooca

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Among us_into Madness

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart

Pixel art gif

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.