Game
Shifts At Beaver's: Grand Opening
5 months ago

Don't worry guys, the game is going good actually!

Was remaking the remake of the cameras, yeah i know sounds pretty weird doesn't it? Welp it happens.

Also i was making new voice lines for the phone calls, also i imported some things to the main file




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changed the heartbeat system to FHN model and optimized the emotion system of the ai, idk why i didn't think of optimizing the emotion system like that in the first place.

FINALLY I MANAGED TO GET RID OF THE FLICKERING, dude that was just straight out hell, and i'm not even gonna question it, like dude i made the 3d engine able to handle multiple light sources and it slowed down the process of "rendering" but now it DOESN'T

The Office Screenshots. Anyway, still changing the ai system, should be enough of it now

finally got this working.

The custom block making those shadows took bending on other objects too seriously lmao. Idk what's happening

The shadows are still flickering but we got 3 objects being "rendered" with prob accurate or not, shadows (at least it's something) and there's no bit chocolate thing now, with two lights interacting.

Hoc Accidit Hominibus Qui Nos Turbant - 1984

Here's the Hoc Accidit... teaser without the square covering the gore. Idk why i'm posting this on 2 am lol

nah this is just fire