
Doom II is one of the first FPSes I've ever played, and the game I've beaten over and over the most. The large-scale maps are impressive from a technical perspective, and it introduced some of the series' most iconic enemies (and weapon).
Next up
Random Street Fighter and Tekken theory I just thought of (in article)
Finally getting back to game development after years away. Just released the first 3 levels of my retro boomer-shooter inspired game, Razor Force. It's a fast-paced FPS, but you use a boomerang!
More about it on https://gamejolt.com/games/razorforce/821831
COMING SOON:
New sniper droid has unavoidable aiming if you stay within it's firing range too long.
Also added a neat laser effect for the boomerang direction ability.
(Lag isn't from the game, it's from the recording)
COMING SOON:
New flamethrower droid burns you if you get too close. Explosions are now chainable and dismembers each enemy limb that gets in their radius.
(Sorry for recording quality, my laptop is still a potato)
I made a second demo with lots of improvements since the first one is a mess lol
The game has bugfixes, UI fixes, a new level, a new enemy, LORE, gameplay additions, and other stuff.
(The screenshots are taken on medium graphics settings)
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
2 comments