Next up
COMING SOON:
New flamethrower droid burns you if you get too close. Explosions are now chainable and dismembers each enemy limb that gets in their radius.
(Sorry for recording quality, my laptop is still a potato)
Started working on new enemies designs for this game. Second image is far from finished, but will be similar to a certain movie mech 👀
COMING SOON:
New sniper droid has unavoidable aiming if you stay within it's firing range too long.
Also added a neat laser effect for the boomerang direction ability.
(Lag isn't from the game, it's from the recording)
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Level 4 of the game is finished. I'm trying to make the maps bigger and more open, with lots of area to speed around and dodge things.
Finally getting back to game development after years away. Just released the first 3 levels of my retro boomer-shooter inspired game, Razor Force. It's a fast-paced FPS, but you use a boomerang!
More about it on https://gamejolt.com/games/razorforce/821831
Random Street Fighter and Tekken theory I just thought of (in article)
Big news! @pm-studios  has joined Game Jolt! They're a video game publisher who love physical gaming and do their part to keep it alive!
Welcome them to Game Jolt by giving them a follow.
Doom II is one of the first FPSes I've ever played, and the game I've beaten over and over the most. The large-scale maps are impressive from a technical perspective, and it introduced some of the series' most iconic enemies (and weapon).
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