Game
Dragon Fightress
10 years ago

Dragon Fightres 0.2.0 officially released!


The Jam is over and build 0.2.0 is now officially released, grab it from the download section.

If you’re still on the jam version 0.1.0, an update is highly recommended.

There are no more changes since 0.2.0-pre, here is the changelog again:

		
			# Version 0.2.0

NEW FEATURES:
- The game now works with any aspect ratio (resolution)
- The score is not automatically submitted anymore, instead the player has the option to do so on the GameOver screen
- The help screen is shown ingame when the player doesn't seam to understand the controls

BUGFIXES:
- Fixed a bug that the score was not submitted after successful completion of the game
- Fixed a bug that the camera was annoyingly shaking towards the end of a level
- Enemies now turn around if you're behind them but near enough to be attacked (previously they often hit in the wrong direction)
- When multiple enemies are in the range of the wepon, the nearest one will receive the damage now
- Removed a bug that the Player was pushed sidewards whan landing near an enemy

GAMEPLAY CHANGES:
- It is now possible to turn around while jumping, crouching and between fast attacks (it is still not possible during any attack though and that's intended!)
- Crouching and crouched attacking is much faster now, making it more worth to be used
- Jump Duration increased a little bit, makes it easier to jump over enemies
- Enemy Type 1 (grey) attack hitzone size slightly decreased, making it possible to run through the default attack without beeing hurt
- Enemy Type 2 (green) now deals 25 damage instead of 15
- Enemy Type 3 (brown) now has 45 HP, thus needs 3 normal hits or 2 air/ground hits to kill
- Enemy Type 3 (brown) has faster movement and attack speed now, making it impossible to run through without beeing hurt
- The Boss now gives 1000 Points on kill 

VISUAL CHANGES:
- The Display is curved now :)
- Improved CRT Effect
- Improved Pixel Blood Particles
- Story is easier to read now
- Visual Feedback when time runs out 
		
	


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