Next up
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Spooky kids
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.
Buttons jump scare test shot
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to open today's slot on the calendar.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.











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