Game
FNAF Kit

5 years ago

Drawing some icons for the map editor tools now almost everything is working. Look out for the 'erase door/window' icon, which does not contain a shameful business cover up after events that certainly didn't happen. Editor footage coming tomorrow :D




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Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Spooky kids

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

"It's been so long"

Redraw scene with Marrionette from fnaf movie

#fnaf2 #fnaf2movie #FNAF

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Buttons jump scare test shot

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.