Game
FNAF Kit

5 years ago

Drawing some icons for the map editor tools now almost everything is working. Look out for the 'erase door/window' icon, which does not contain a shameful business cover up after events that certainly didn't happen. Editor footage coming tomorrow :D




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Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Is he a... you know....

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Reveal 1 ($87,500) for Dawko's stream for Samaritans - Desktop Wallpaper!

A small one to start us off... It's a new wallpaper of Blake the Badger!

Donate: https://www.youtube.com/watch?v=ZieguXklV8A

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

"There's just some forces you cannot hide from"

(Render done by @Foxxy_Games )

Join our discord!

https://discord.gg/sSKyks56zr

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

PROJECT: FREDDY (2026)

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.