Game
FNAF Kit

5 years ago

Drawing some icons for the map editor tools now almost everything is working. Look out for the 'erase door/window' icon, which does not contain a shameful business cover up after events that certainly didn't happen. Editor footage coming tomorrow :D




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Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Original version/layout of the Server Room in POPGOES Evergreen (2021)

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

I haven’t drawn this character in several years man

I’m still missing a lot of characters to draw that I still haven’t drawn yet

#fnaf #fivenightsatfreddys #fnaffanart #fnafart #pizzeriasimulator

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

models by me

original art by Snartles

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)