Game
FNAF Kit

5 years ago

Drawing some icons for the map editor tools now almost everything is working. Look out for the 'erase door/window' icon, which does not contain a shameful business cover up after events that certainly didn't happen. Editor footage coming tomorrow :D




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Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

FleshBound | Cinematic trailer

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Happy Valentine's Day!

#FNaF #FNaFfanart #ValentinesDay

If you're wondering why the next build is taking so long. here is the answer.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Bonnie at it again killing for Valentine’s DayđŸ¥€

Vro does not like couples #fnaf #fnaffanart #fivenightsatfreddys #ValentinesDay

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.