Next up
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Is he a... you know....
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
Buttons ver 2- jumpscare Test
FNaF: REVOLUTION - Devlog 1
If you're wondering why the next build is taking so long. here is the answer.
Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.
FleshBound | Gameplay
Buttons jump scare test shot
















0 comments