Game
FNAF Kit

5 years ago

Drawing some icons for the map editor tools now almost everything is working. Look out for the 'erase door/window' icon, which does not contain a shameful business cover up after events that certainly didn't happen. Editor footage coming tomorrow :D




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If you're wondering why the next build is taking so long. here is the answer.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Happy Easter from the POPGOES team!

Art by JennyKai31

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

JOLLY ANNIVERSARY EDITION POSTER:

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn

Buttons ver 2- jumpscare Test