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FNAF Kit
2 years ago

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.




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Buttons ver 2- jumpscare Test

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

A few months back, we ran a contest for some animatronic designs to be included in the night mode release. Things have been pretty busy, but here's a shot of Buttons. And to the right of him, buttons with his final textures in place.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.