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A vertical slice of my pixel-art, isometric, turn-based RPG — inspired by classic SNES-era JRPGs, This clip showcases the current battle flow, UI feedback, and Overdrive timing system — all built solo in Unity. #indiedev #indiegame #gamedev #pixelart

Enemies from my newly released retro, 1-bit style vertical bullet hell shooter. Available now on itch.io.

#pixelart #pixel #gamedev #indiegame #indie

Some laser and explosion FX for my upcoming game. Robot Odyssey. #indiedev #indiegame #gamedev #pixelart

HUGE UPDATE. 3v3 battle system now fully functional. - Full 3v3 turn based battle -Speed based turn order system - Items and useables. - "overdrive" Ultimate attacks. - Buffs and debuffs, DOT effects, Stun effects. #indie #indiegame #pixelart #indiedev

Animation for the Wizard King, from my game Knightman, Available on steam.

#pixelart #pixel #gamedev #indiegame #indie

Just the idle animation of the Goblin Captain. #pixelart #pixel #gamedev #indiegame #indie

Proud to announce that my new indie game Xylon is now available on itch.io, check it out! https://knightmangamedev.itch.io/xylon #pixelart #pixel #gamedev #indiegame #indie

New UI and Overcharge lightening attack. let me now how it looks. #indiedev #indiegame #gamedev #pixelart

Finally, making new enemies now that the Battle system is complete. Here is an enemy Drone. #indiedev #indiegame #gamedev #pixelart #indie #pixel #RPG #JRPG

Showing off some of the enemies from Knightman, available on steam. #pixelart #pixel #gamedev #indiegame #indie