Since players can only close one vent, and the fact there are DAVE and Salvage Cube in together again, it means that if they split up and show up in different vents, it means game over.
Decided to make it so that both Salvage Cube and DAVE can only enter the vent whenever neither of them are in a vent (To explain it a bit better, for example if DAVE is in cam13, Cube won't be able to enter any vent until DAVE leaves the vent (either by progressing or being blocked off))
Withered N. Spidor now also gets stalled in the vents if Fizzlepop is in the office (only for the 3rd CN variant, everywhere else is the same)
Next up
(Repost, accidentally deleted)
VA casting is now open for Cube's Dark Hours 4!
Read the article for info:
I suck at this whole art thing
alright goodnight
Some unfortunate news about achievements in Cube's Dark Hours 3
New poster to accompany trailer
Cube's Dark Hours 3 v1.1.0 "Together Again" Update trailer will release in about 3 hours from now
Actual gameplay!!! A bit of a demo for the breaker mechanic in the office
This is still under works, so nothing seen is final
v1.1.0 "Together Again" Update is out NOW!
Here is the changelog:
Stopping here for now, but hear ye, hear ye:
FNAS 5 DC is leagues better compared to the original 1.0 version. It has better pacing, difficulty scaling, ruby sonic... just exists. Hm.
Come on, show the game and team some love:
Since we hit our goal on the vortex charity stream here is the Spike’s Ahoy! main menu theme! (Composed by @ExpoDev ) hope you guys like it and remember to go and donate! https://youtu.be/OpKKu7Y5mtA?feature=shared
did a thing
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