Game
Cube's Dark Hours 3
11 months ago

Due to some complaints, I have decided to release v1.1.0a. Here are the balancing changes:

(v1.1.0a is displayed in-game, online displays 1.1.0-1)


  • Since players can only close one vent, and the fact there are DAVE and Salvage Cube in together again, it means that if they split up and show up in different vents, it means game over.

    Decided to make it so that both Salvage Cube and DAVE can only enter the vent whenever neither of them are in a vent (To explain it a bit better, for example if DAVE is in cam13, Cube won't be able to enter any vent until DAVE leaves the vent (either by progressing or being blocked off))

  • Withered N. Spidor now also gets stalled in the vents if Fizzlepop is in the office (only for the 3rd CN variant, everywhere else is the same)



0 comments

Loading...

Next up

ew, this is... ugh.

I'm back from my GameJolt break. With that, CDH3: 256-color edition is now out for a limited time.

released v1.1.2, which removes the CDH1 Reopened reveal

Wanted to see what Mister Wing Dings would look like in my style

popgoes evergreen but better

Cube's Dark Hours 3 v1.2 changes

Suggested by @Frozen_Dark_Oswald , I hope you like it!!

Added a new setting

Probaby what "Salvage Cube" would have been if I had stuck with the beta design (+ additional beta story reveal)

It's been a while since we last post anything, so here's a small clip with Monty.

News Post Thingie - CDH2 Reshined Devlog (14-Jan-2026)

"Expect the Unexpected"