Game
Cube's Dark Hours 3
2 months ago

Due to some complaints, I have decided to release v1.1.0a. Here are the balancing changes:

(v1.1.0a is displayed in-game, online displays 1.1.0-1)


  • Since players can only close one vent, and the fact there are DAVE and Salvage Cube in together again, it means that if they split up and show up in different vents, it means game over.

    Decided to make it so that both Salvage Cube and DAVE can only enter the vent whenever neither of them are in a vent (To explain it a bit better, for example if DAVE is in cam13, Cube won't be able to enter any vent until DAVE leaves the vent (either by progressing or being blocked off))

  • Withered N. Spidor now also gets stalled in the vents if Fizzlepop is in the office (only for the 3rd CN variant, everywhere else is the same)



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Probaby what "Salvage Cube" would have been if I had stuck with the beta design (+ additional beta story reveal)

v1.1.0 "Together Again" Update is out NOW!

Here is the changelog:

v1.0.5 is now out for Cube's Dark Hours 3!

Here are the changes:

Yeah, that's better

HOW MUCH??

Collection of various renders I've made over the years. Just thought I'd share them here for y'all to see.

...You guys had one job. Come on.

Give this a test, pretti please????

Reverted the so-called "update" because it didn't work.

welp ¯\_(ツ)_/¯

so long so long

The trailer has finished its premiere.

v1.1.0 "Together Again" Update releases Feb. 28th!