Game
JackoTubbies: Generic SlendyTubbies 1 Remake

2 days ago

Due to the menu rework being finished today, here is a small sneak peek!
Day mode rework is nearly done, just needs balance changes and then testing.




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The rework of the Day mode has FINALLY been finished and beaten! It is MUCH harder than it was before the rework, and multiple nerfs were needed, however, I do think the new gameplay is a lot more fun!

Poll has ended, before it ended I made a new test AI and figured out that the double jumping would be too OP in such an open map, so only the double jumping will be kept (with an additional feature to make it have a use! game will be harder now probs)

Art of Sonic.OMT I did at school on Friday, quite proud of it even if it doesn't look as cool as the Lord X one. I might make a gallery on DeviantArt to post these EXE sketches (im quite addicted to drawing da scary sonics) to not flood my page with these

Thank you for 900 follows!

heres a teaser for an upcoming new mode using a google image thats related to the gameplay of that mode (guess what it is if you wanna)

the game doesn't live up to it's ''generic'' title anymore but thaat's fine here's a sneak peek for one of the new features which will be important for the core gameplay loop! don't think this is an OP feature, you'll see why it isn't

Dawn mode has been finished and tested! Slendy Minnie has now been fixed and is an actual threat now, unlike the previous versions of 2.0. Here is a sneak peek of the mode's new lighting!

sorry guys, i couldn't celebrate trtf 3 and tyler's birthdays because all these days i was running from a group of sugars in my car and today they finally left me alone

nice view (progress is being made btw, you can see one of the many changes in this screenshot if you've seen the map before!)

Wow, look at that, it's finally snowy again- OH MY GOD IT'S SLENDY JACKO HE'S GONNA KILL ME AAAAAAAAAAAAAAA (update/progress report post)