Game
Minefield
12 years ago

Dynamic Difficulty


New to Minefield is the Dynamic Difficulty. This works through a unique algorithm which functions much as a bracket system in League of Legends or other games. Every game you win earns you points and every game you lose removes some. Based on the current value of this number a level is created to match your skill level. This means that you’ll recieve easier puzzles if you begin struggling and harder ones if you are a minefield ace!

The goal of the Dynamic Difficulty feature was to create a system which would allow constant play that remained both fun and challenging no matter your skill level. I believe I have accomplished this here.

While the backend of the dynamic difficulty is backed by the other alternatives it uses a sliding scale to move between them. Beyond the four built in difficulties two additional ones have been added which serve to provide extremely easy and near impossible difficulties for you to play. These are provided to prevent a capping at either of the main ends of the spectrum and to make it a softer end.

The system will continue to be updated throughout development but feel free to check it out and let me know what you think!

Note: Due to the dynamic nature of the difficulty no global highscore table exists for the Dynamic difficulty.

Also added in this update:

  • Changes to the rank system. Instead of using Greek to represent groups of 5 I now use 1-50 for the rank. Currently your rank is proceeded by the Greek character Alpha. This may change later.

  • Some difficulties require certain ranks. Dynamic Difficulty requires rank 2, Medium requires rank 5, Hard rank 10 and expert rank 15.

  • Fixes and improvements to the Game Jolt API implementation (it works now).

Finally, I am preparing for a Windows 8 release soon so a number of the most recent features (not mentioned here) do not impact the web player (Game Jolt) version. More news about the upcoming Windows 8 release soon!



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Strange Umbrella

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Finished work on the emotions of a new character for the tank universe

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM