Game
A Palace for Fools

6 years ago

E P I C

You might think that since I have final boss done, the game is always finished? Well, yes and no, I still haven't started doing the actual game maps, I have only test areas...




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Version 1.0.0 released

This is the main (stable) release.

This happens if I put every 15 different enemies to the same room. At least no one of them is skipping through walls like they used to... There won't be more than 3-4 enemies max per room in the final version, though, this is pure testing.

I implemented simple dialogue boxes. Since the resolution is so small (160x144), the dialogue will be short & compact. And yes, it will be skippable.

(I know, not much a progress, but I'm pretty busy writing my master's thesis right now)

Time portals implemented. And that one enemy that is certainly not stolen from Super Mario!

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Stuff

Devlog is coming once I draw the logo and create the game page.

Savepoints added. The game uses localStorage for saving, no cloud stuff. The title screen is a placeholder, will have some fancy background later.

I added that "respawn" function to make sure the player won't get stuck...

New things:

- Map (it shows the map of the whole area, but only the solid tiles, not items or anything)

- Blood shards that you need to collect to craft a blood gem

- Better graphics for the title

- ...and some minor things?