Game
A Palace for Fools

6 years ago

New things:

- Map (it shows the map of the whole area, but only the solid tiles, not items or anything)

- Blood shards that you need to collect to craft a blood gem

- Better graphics for the title

- ...and some minor things?




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Stuff

Devlog is coming once I draw the logo and create the game page.

Time portals implemented. And that one enemy that is certainly not stolen from Super Mario!

And back to development hell/heaven! Next thing to add: items to the shop, obviously.

(EDIT: and maybe edit those chains, they look a little silly)

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

I implemented simple dialogue boxes. Since the resolution is so small (160x144), the dialogue will be short & compact. And yes, it will be skippable.

(I know, not much a progress, but I'm pretty busy writing my master's thesis right now)

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

Now you can buy items. I might add a confirmation box that asks if you really want to buy that item. Maybe.

Drawing those propellers took surprising amount of time, but hey, now you know how the palace can be flying!

Next thing to add: gamepad support?