Game
Camping With Springtrap
3 months ago

Early halloween demo version releasing soon...


The demo version is almost done, I only have to add the voice lines and that's it. Now due to time constraints (its is a halloween version) its gonna have some bugs and other weird things that will be improved in the next update which is kinda unfortunate

Should also add that I have been working on this update a bit too much and need a short break. And dont get me wrong, the game right now its much better than the previous version but there's just a lot I had to move to alpha 0.6 because of the time constraints (never going to set a deadline for this again). But also, every major update from this point will be released and you wont have to wait another year again thanks to my new laptop being able to actually run Unreal Engine 5.1.



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FORGET ABOUT THE LAST POST, GAME IS NOT GETTING CANCELLED!

The enemy AI is being worked on, springtrap is fucked.

Our game has been under developement for more than a year and a half??

With a gameplay redesign comes a main menu redesign...

Camping With Springtrap is CANCELLED

The demo version is finally released!

Have fun playing it and HAPPY HALLOWEEN!!!

I will now take a break for a little bit because the last few months, i've been working way too much on this game. See you soon!

(give feedback and report bugs if you want)

It has been a while since the last update but we are making a lot of progress. Alpha 0.4(the enemy/combat update) is nearly done and Alpha 0.5(main menu/HUD overhaul and demo maps) also has some progress already. Here's a sneak peak of the new main menu!

The endo AI is almost done, which is also the base AI of Freddy so making freddy wont take long. We're also replacing freddy's shotgun with a one-handed one because why the hell not!

Made some CatNap 2D art based off the chapter 3 main menu.

Advanced parkour and movement are being developed...

This includes: Sliding, slide boost, dash, jump boost, bar swinging, vaulting and climbing. Some things are still a bit bugged but most of it is already done!