Game
FNAF Kit
4 years ago

Editor objects have come on a bundle in the last few days. Would having to earn money through playing and surviving nights in order to unlock or buy objects for your maps appeal to anyone? or should it be left as is with the full editor from the start?


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Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Buttons jump scare test shot

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

If you're wondering why the next build is taking so long. here is the answer.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Buttons ver 2- jumpscare Test