Game
FNAF Kit

1 year ago

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.




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I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Buttons ver 2- jumpscare Test

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

If you're wondering why the next build is taking so long. here is the answer.

Remember, even the most experienced of socks can have trouble navigating infinity.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Buttons jump scare test shot

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.